THE RETURN OF THE GREATEST ACTION RPG ON 360
Fable III is a strange piece of software superior in almost every possible way to its predecessor and yet not quite
as fun. Fable III is bigger. prettier and much more refined than Fable II and yet it is more of the same, which somewhat takes
the enjoyment out of the game.
While Fable 2 felt new and refreshing, this newest chapter feels like more of the same only prettier. Perhaps the fact
the title polished some of the rough edges of the previous one only helped to accentuate the flaws F2 had that carried over
to this title.
STORYLINE FALTERS AGAIN
Fable has a cronic problem that has plagued most western RPGS not named Mass Effect, the allowance for freedom of choices,
doesn't allow for a complicated storyline, still that is no excuse for the cheesy cliched mess of a story that is presented
Once again as with the previous Fable, the allure here comes with the many side quests which are nowhere near as fun
or as creative as the ones in fable 2, presenting a big problem for those of us who have played that title because quite simply
I got bored with the game even before I ever got to the throne about halfway through the game.
There isn't a villian other than your brother to speak of, and your brother doesn't get enough screen time to make
things interesting. While the main character finally has some speaking lines lionhead doesn't quite master the art of making
great likable characters, Link in ocarina of time for example didn't have any speaking lines but has one hundred percent more
personality than any protagonist in fable 3.
The lack of character in the characters is what further drives the storyline to the gutter it is hard to care for
a stupid storyline if the characters are just as bad.
There are still some humorous moments here and here some of the best exchanges came at the beginning between Walter
and Jasper. The acting and witty dialog remains excellent.
POLISHED AS CAN BE
Under the gameplay conventions set by fable 2, number 3 plays as well as it can. The controls are tight and simple
perhaps too simple some would say, the auto Target is mostly on point, and magic usage is quick and easy. The problem is the
leveling up mechanic has been simplified to the point of dissatisfaction. Fable 3 is an M Rated game why the developers oversimplified
the gameplay is beyond me. My character never seemed to be getting much stronger or more skilled at sword fighting for example,
which in turn lessened the appeal of seeking combat in order to grind and gain levels.
Thankfully grinding isn't much of a problem because instead of running around from one area to next you can now fast
travel anywhere. This is a major life saver during mosts quests, and it is a major refinement on the series.
Everything that was once done through menus is is now done in a room called the sanctuary which can be assessed by
pressing the start button. This like every other addition to the game is meant to simplify the experience, however this was
something I didn't care much for it is a helpful feature but not a revolutionary one.
For the completist there are plenty of sidequests as the game still maintains his identity somewhere in between Zelda
and Elder Scrolls. However for most all you get are achievements which are good but not as satisfying as let say powerful
weapons and such.
The last thing I will state on the gameplay department is that the dungeons while good looking are devoid of puzzles
or anything that would resemble any sense of discovery that might entice players to scour every nook and crany in them.
A STEP UP FROM BEFORE
Fable 3 looks better than Fable 2, the environments are amazing, as are the water effects, the character models look
more polished now, but yet they for the most part have the same basic models at some point in time the excuse that there isn't
enough RAM for a diverse population of npcs has to fall flat on its face.
The character models here don't look or animate any better than those in the new Zelda 3DS. This suggests to me lazyness
on the part of lionhead as I believe that the repetive character models affect the game in not just the main quest but in
the actual side quests such as marriage.
Other than that there isn't much to complain about here graphically speaking it keeps some of the magic and charm of
fable 2 alive.
The music is still as good as ever, the acting remains top notch, and the environment sounds do the job. While the
game won't win any awards against the heavy hitters of this era here the sound never gets tire some.
STILL A WORTHY PURCHASE
While the review has mostly a negative or perhaps indifferent tone towards fable three, the lack of any other good
traditional rpgs on the system makes the game the defacto king of the genre on the 360. I had a good time with the game mostly
its just that I expected more from molyneaux and company.
Gameplay: 8.0- Same as the previous title, roam the land in search of treasure buried or in chests aquire property
and wealth at your leisure while exploring more or less bland dungeons with responsive yet simplistic combat on the way to
a poorly done finale. Finally the game does let you choose between good and evil choices, but the poor storyline doesn't ever
help this mechanic feel like it matters much.
Graphics: 8.0- Terrific environments, not as colorful as fable 2, but the game has a darker more realistic color pallete.
The same cannot be said for the characters which a times look a generation behind, add to that the fact that most characters
in the game world have the same model.
Music: 9.0- excellent compositions and funny witty dialog make the game an aural treat.
Story: 6.0- Poor and cliched, has no interesting characters in fact it is a step down from the previous storyline.
Addictiveness: 8.0- Long game with a gigantic world that will keep completists busy for a while. You can replay the
game and make totally different choices the second time around.
Overall: 8.0- Not a bad game by anymeans, a great action rpg for those who only own a 360. It falls short of the second
title in the series but not by much.