This newest Legend of Zelda, has probably been the most controversial one and because of this I approached this game differently
than I had approached any other of its predecessors. I can blame my lack of enthusiasm on the misconceptions I had on the
Cel- Shaded look. However once I started playing I realized that maybe on this particular title cel-shading works best. The
Wind Waker is the best Zelda since Ocarina of Time, Yet Ocarina it's still the king.
Graphically the Wind Waker blows away any game on the genre in what artistic design is concerned. If someone asks me which
is the best looking RPG I have played, the Wind Waker will certainly be in the top three, yet I feel that I have seen more
technically impressive games before such as Skies Of Arcadia and Ocarina of Time on their time. Instead of exploiting Game
Cube's visual capabilities, the Wind Waker does more to exploit the Game Cube's scope capabilities. Simple I bet you part
of the reason why Miyamoto went for cel-shading instead of a more realistic look was that this game's world was too huge to
keep it running smoothly in full polygonal three dimensional glory. The same goes for the enemies and the people that you
meet during your quest, their animation and their movements are fluid something that would have been impossible to accomplish
in such detail if the graphics were realistic. In battles for example, were now there is no slowdown at all the framerate
would have dropped. Another reason for Nintendo to go this style probably was that they wanted the player to experience something
new and fresh, which it is. I will admit I was one of the louder skeptics when Miyamoto took this visual direction and I would
like to apologize I believe Wind Waker's graphics fit the game's theme perfectly. And rest assured the graphical artistry
in this game is unrivaled. Everything from Link to the seagulls has been beautifully animated.
Story wise Wind Waker is hard to rate. The story starts out brilliantly. With Link celebrating his birthday and being dressed
in the traditional elfin green clothes. Then everything turns into a nightmare when his sister is mistaken with Tetra (a young
pirate girl) and is kidnapped by a giant bird. While at first look this introduction might sound silly, it's very well written
and trust me from here on, the narrative gets really good. Things get interesting when you learn that the bird only kidnaps
girls with 'pointy' ears like Link's sister and Tetra. The Pacing and the translation are excellent. I found myself playing
more to know what would happen next in the story than playing for the gameplay which is strange since Zelda even at it's best
in Ocarina had never been exactly a literary achievement. Yet the story builds itself so well that one point I was thinking
that maybe Nintendo had gotten it right and that the Wind Waker could surpass Ocarina on the strength of it's story. Yet my
hopes were let down because at about halfway point in the game the big shocker (which I will not spoil here) was unleashed
upon me. What a tremendous shocker it was so good and unexpected that it sent shivers through my spine, it was undoubtedly
the climax of the game. The problem was like I said before it happened with half of the game still left to play. Now do not
get me wrong I had no problem with the timing in which this plot event was unleashed. What I have a problem with is the fact
that the plot came crashing down into a slow and predictable manner afterwards which drags into the uninspired ending which
by comparison to the beginning of the story pales. Simply put the ending did not met the expectations I had formed on my mind
after that great discovery in the middle of the game. The ending was predictable and felt rushed. Wind Waker has the best
Narrative in the series for about half of the game then it destroys itself. Ocarina to me was better for it was more consistent.
Musically the game is on par with the other games. Infact I can say there was more variety on this game than on any of
the others. For example there is music every where even when you hit an enemy there is a musical sound for it which builds
suspense in the fights. The Wind Waker songs though fall just short of the quality of the Ocarina songs in Ocarina of Time.
Yet Koji Kondo has another masterpiece soundtrack under his belt.
Gameplay wise this Zelda mirrors the N64 ones in every possible way. Z-targeting is still the way to battle which is perfect
for I think that this is the best way to fight in this type of game. I never truly experinced any type of camera problems.
With brings me to the new added 'free' camera which you control with the 'C' stick, and can zoom in and out at your leisure
just as it can rotate around Link allowing you to get a better look at your surroundings. Also there are new additons to Link's
repertoire of moves such as 'crouch' and 'sidle. And finally the addition of a new item called the grappling hook and the
ability to pick up an enemys weapon.
The battles are like I said before identical to those found in Ocarina and Majora's except for a new parry attack feature
which works by Z-targeting an enemy and waiting for the 'A' button to flash and pressing it exactly at the right time. The
game's dungeons are well designed, but I found them to be too easy and predictable, and while they are huge in appearance
I felt that they were short because I finished them pretty quickly. There is only one major problem with the dungeons and
that is that there aren't enough of them. Only seven, Which brings me to my next complaint. Once you get to the climax that
I was talking about earlier, you take on two more dungeons before you learn that you must get the eight triforce shards that
are buried somewhere on the sea. Now it would have been nice if instead of eight you had four pieces and four more dungeons
that you had to complete in order to get them. Yet Nintendo decided to abuse the sailing feature of the game by forcing you
to sail to the islands to get them. But not before sailing to different islands to get the charts and sailing to back to tingle
island to get the Maps deciphered. In other words it's time consuming and after a couple of hours of seeing the seemly endless
blue sea and sailing back and forth between places you will get sick of sailing and will curse the day Miyamoto and his team
decided that sailing was 'fun'. Of course there is a warp song that helps somewhat but that still doesn't save sailing from
becoming a burden.
In what minigames are concerned this Zelda has the most of them, there is one at practically every corner you turn into.
This gives the game the longest replay value a Zelda has ever had, in ocarina you only collected hearts and skullkutas. In
Wind Waker you collect everything from pictures to hearts to necklaces to flowers etc. In fact after you finish the game once
there is an option for a second quest which it's very tempting until you realize you don't want to sail ever again after collecting
the eight tri-force shards. On a sad gameplay note I am truly disappointed at the fact that Link can't go underwater on this
game and at the fact that even though the gameworld is covered by 90 percent water there is no fishing game!?
The Wind Waker is a must own and quite possible the best Zelda after the still undisputed Action-RPG king: Ocarina of Time.
Even with the disappointing conclusion of the story and the tedious long sailing stretches, Wind Waker is a full-fledged Zelda
title and a true sequel to Ocarina of Time that no gamer should miss.
Gameplay: 9.8-Typical Zelda masterful gameplay, but where is the
fishing game? Why can't I go swiming underwater? Sailing get's annoying
Graphics: 10.0-Artistic design in this beast is unmatched.
Music: 8.9-weaker than in previous Zelda games, Koji Kondo must
Story: 9.0-The best ever in a Zelda game for half a game... then
it destroys itself.
Addictiveness: 9.5-Where is the fishing game!? But on a good
note there are lots of things to collect.
Overall: 9.0-Might be the best Zelda since Ocarina, even though
Majora is pretty close.