By Samuel Rivera
Every great long gaming series has one. Every series has a game that cannot match the quality standards set by its predecessors.
Every series has a black sheep and that's exactly what Final Fantasy 8 is to the great and legendary FF series.
To start off FF8 had a lot of hype to live up to; FF7 was its closest predecessor a game that many even today on the year
2003 consider the best RPG of all time. So FF8 as the sequel was expected to surpass it, and it did but only on the aesthetic
departments and fell extremely short on what really counts: Story and Gameplay.
The plot is truly uninspired, is supposedly a love story but even the love part story of the game is weak. The main focus
in the game falls into Squall's(the main character) relationship with (the love interest) Rinoa. The problem with this is
that Squall is not a likable character at all. He is the main character but his personality does nothing to make me want to
see him 'get the girl'. For example there is one part in the game where Squall must decide whether or not to save Rinoa from
sure death. Zell (who by the way was the most likable character) and other main characters had to practically yell at him
to go save her and even then he had a hard time deciding whether to do it or not. Now if the woman I'm in love with was in
danger I would do whatever is in and beyond my power to save her with out questioning myself. Heck, if my cousin were in danger
I would still give my life up if necessary to save him. That's love. Yet to this day after four years since playing the game
for the first time, I still wonder whether or not Squall would had saved Rinoa if the other characters wouldn't have pressured
The sad part about this is that a fair amount of time had passed already in the game when this scene happened and by that
time it was evident that he was in love with her or so it seemed. Of course at a later scene in the game Squall sort of makes
up for his mistake. But to me really Squall never went through a noticeable change in the whole game that had me thinking
he had matured. His attitude towards Rinoa changes at the end of the game of course but it happens so sudden that when he
actually does tell Rinoa that he 'loves her' it feels fake. After all he spent two thirds of the game ignoring her and trying
to get away from her when suddenly one little scene and it all changes. The ending while visually impressive remains uninspired
like the rest of the story.
The rest of the story is at best ridiculous. There is really no villain to speak of, only a sorceress, who manipulates
other sorceress, she does this from the future because she wants to compress time. The reasons why she wants to compress time
I do not know for the game does not tell (but I suppose to rule time and the world?), since the villain is non-existent until
the very end when you fight her. Finally if you are asking yourself, what the hell is time compression? Then you are
not alone because it was never explained since I honestly believe the sorceress herself didnt know the answer to that question.
The plot really never gives you the feeling that the world is in impending danger either. The only saving grace of the story
is the characters. The way the writers expressed the character feelings on the dialog boxes is very well done, it gives each
character a unique and distinct personality. Zell at least to me is the one character that stands out perhaps because he is
the one with a more natural personality. The way he reacts to certain events is believable and he provides the comedic relief
also. The rest of the crew was interesting because while playing I wondered what was the characters past like. Then when the
characters past was finally revealed I finally realized why the game plot had no point. The characters past was never mentioned
simply because they (the characters) didn't remember. Of course you would expect that there is an interesting and captivating
answer as to why they don't remember. Yet my expectations were let down when the reason for their temporally Alzheimer's disease
was revealed. It was caused by (spoiler) equipping GFs. If this sounds stupid is because it is, this was the final nail in
FF8s plot's coffin. The ending while long and cinematic was just a reflection of how mindless the story really was. Perhaps
if Zell would had rode with Rinoa into the sunset perhaps then the whole thing would have been worth playing through. The
worst part about the plot is that it seems that Square tried too hard to make a great complicated love story that in the process
forgot that sometimes love truly has an impact on people when it is expressed on it's simplest form. Many other RPGs that
really didn't set out to be great love stories have told the simple tale of a boy falling in love with a girl way better,
FF7 being one of them.
A lot like the story, it appears the developers tried to hard to make a revolutionary change in the series gameplay that
they ended up crafting a needlessly complicated mess that was as confusing as it was unbalanced. First of all leveling up
in FF8 is literary useless for the character if it doesnt have a guardian force (GF) Junctioned (equipped) because some one
at Square had the brilliant idea that enemies should level up along with the character. So unless your GFs get stronger it
will make no difference if you are at level 100 or level 1 the enemies will have the same degree of difficulty. It doesn't
help that there is a limited amount of GFs so not all of your characters can be equally as strong. Some might call that deep
customization but I call it uneven gameplay. Junctioning GFs can improve a characters HP and MP statiscs as well they help
the characters gain skills some of them a cool. The problem with this is that it takes a ridiculous amount of time to learn
them, which can be a problem for those who want to finish the game quickly. A big change also happened in battles were now
the GFs once selected take the place of the character in the fight, for example the GF takes the damage not the character
while it loads its attack. This is useful in some battles but ultimately pointless because you cant summon GFs in the final
boss battle. The biggest quirk I have with the game play is the difficulty because it is incredibly uneven. Let me explain
I have asked a number of my friends whether the game was hard or easy. Some said it was the most difficult RPG they have ever
played (I am on their side) while others claimed that it was the easiest one they had played. So obviously I and some of my
friends did something wrong and/or the gameplay its unbalanced, I prefer to go with the latter. I have finished the game only
twice out of like 25 tries and the games plot is so pointless that I dont feel like starting over and wasting give it or take
50 to 60 hours of my life. I have played through the game twice and seen the ending twice thats enough for me. FF7 had
the perfect gameplay: Simplistic yet the Materia system was deep which allowed a fair degree of customization. Thank fully
Square learned their lesson and FF9's gameplay restored the series legacy.
On a plus side the card game was entertaining and useful (some cards can be transformed into great items the bahamut card
is a must). Of course this paled in comparison to FF7's chocobo raising and racing mini game.
Not all in FF8s is bad. The graphics for example at the time and even today stand as some of the best on the PS1. FF7's
true weakness was its blocky characters and Square knew this because in FF8 the characters look like real people and move
like real people. The characters you could say literary act on the screen by gestures and moves. This gives the painfully
dull story some aspirin. The world map itself has more detail than in the previous effort yet with the detail also comes some
slowdown but really nothing that detracts from the overall visual presentation. The pre-rendered backgrounds are as sharp
as ever; places like Balamb, Balamb Garden, and Esthar look great. In battle graphics had been much improved specially on
the backgrounds. Now while battling you see much more diversity on the backgrounds than in FF7.
The FMV are also a great leap over those in FFVII, the people look and move realistically in them. The summons have also
received a facelift and a time lift as now they are longer than ever.
There some musical pieces in the game that are truly brilliant, yet I honestly believe this is Uematsus lesser effort on
the PS1, which is not bad by any means considering that Uematsu is a certified genius. 'Liberi Fatali' the intro song, 'Eyes
on me' the games main theme, 'Ami', 'Fragments of Memories' and 'Fishermans Horizon' are all the reasons you need to go out
and buy the OST (Original Soundtrack). So I really shouldn't be picking on the music, even though I still believe FFVII's
theme (the song that plays in the over world map) is still unsurpassed. Yet music wise FFVIII is above anything else in the
PS1 except Squaresoft's own FFVII, FFIX, Xenogears, and Chrono Cross. But is not inferior to those titles either, in what
music is concerned is on their class.
The Sound effects (except in the FMV scenes) are still identical to those in FFVII.
In the end FFVIII is not a bad game, in fact is a pretty good RPG. But we are talking about the FF series in here my friends,
and unfortunately pretty good doesn't cut it. The dull plot, the not believable love story and awkward level up and character
customization system are what kept FFVIII from reaching greatness. A solid buy for RPG gamers and a must have for FF and RPG
Gameplay: 7.0-Junction and leveling up system are unbalanced, not
Graphics: 10.0-Graphics can't get much better than this on the
Music: 9.8-As always it's excellent.
Story: 7.0-Utter crap...if it wasn't for the a few likable characters,
and the way their dialog is written the score would have been on the 5's.
Addictiveness: 7.5-Only the card game is mildly entertaining
Overall: 8.0-Not a bad game by any means, but it's not Final Fantasy
pedigree either and that is bad considering this IS a Final Fantasy.