There are some games that need to be reviewed in a certain way to make a point; this is one of them:
One Saturday I went to Electronics Boutique. I had 10 big ones, I didn't have money to buy Skies Of Arcadia so I bought
Time Stalkers, saying to myself, "Time Stalkers can't be that bad, it is an RPG made by Sega. I've got nothing to lose."
(Later I would find that I was wrong, very wrong.)
I bought Time Stalkers and took it home and I started playing, not a minute went by before the horrible intro music broke
into my ears! My God! Never in my entire life have I heard such a horrible composition!
Thankfully I managed to survive, then I hit 'New Game' and a real-time cinema cut-scene kicked in and that's when I discovered
that this game looks as blocky as Mario 64; this is the Dreamcast for godsake! Time Stalkers has to be the ugliest game I
have played on the Dreamcast, the main character looks like a crappy vampire and what's worst is his name: Sword!? It's not
long before Sword starts speaking; he reads terrible, this game's dialog is as cheesy as one those small books for five-year-olds.
I should have turned the DC off and I should have sold the game back to the store, but being the huge RPG fan that I am,
I kept playing. I went to the game's first dungeon and discovered that it is ridiculous to call these pointless mazes "dungeons."
There is absolutely no challenge in these "dungeons" and worst they are all monotonous (they all look the same). The only
thing you will find in these "dungeons" are battles which also become pointless because once you get out of a "dungeon" your
progress goes back to zero, making battles worthless; this also makes battles repetitive since it takes awhile before you
see new spells.
By this point in the game I started to ask myself questions: "Why are these dungeons so poorly designed, with no puzzles!?"
This game heavily relies on dungeons, right? Then why are these mazes so boring!? How does Sega expects me to keep coming
back time after time if have really no incentive to keep going?
Anyway, after I beat the second "dungeon", I discovered that the game had no plot! How can that be!? And Sega dares to
call this an RPG!? It's ridiculous there is nothing good to this game, the music like I said is Sega Master quality (bad),
the graphics look like they were put together in a couple of days, there is no originality in this game, in fact the whole
game seems like a bad clone of Azure Dreams, which brings me to this question:
Why did Sega ever release this game?
The developers either did this game in two weeks or they were smoking something to not notice how bad and lame this game
There is nothing good to this game. If you ever go to a store to buy an RPG for Dreamcast, do yourself a favor, don't buy
this thing. I call it a thing because this game doesn't belong in any genre, to call it an RPG is an insult to the genre,
heck the whole game is an insult to the video game industry. That's how bad it is.
If you have read this review in workingdesigns.com you will see that I gave it a 0.0 but at the time I was incredibly angry
now a couple of years have passed and I have been able to look back at the game with a less "anger" influenced perspective
and I have new ratings for it. Fear not because they are not much Higher Sega was the one company who at one time, game for
game was giving Squaresoft fits. In fact it’s almost safe to say that sega had never botched an RPG before this one.
Thankfully they made up for this catastrophic mistake with the Magnificent all time great Skies of Arcadia.
Time Stalkers world of floating pieces is so bizarre and so senseless, that a solid story was needed to keep this thing
together. But there was no solid story in other words no reason to play this garbage. You want a good dungeon crawler? Buy
Azure Dreams. Good luck finding it though.