The Suikoden Series
hasn’t made the transition to modern consoles; Suikoden I+II are legendary mostly because they are hard finds unless
you go on e-bay. There are also many Suikoden spin offs on different systems, Konami definitely had at least until the 3rd
installment a decent RPG franchise. Suikoden 3 made its debut on the PS2 with a ground breaking Trinity Sight system and a
moving tale of war and oppression. The game was decent seller, and gained near universal acclaim a possibly the best RPG of
2002, awards that the previous two titles never achieved.
Suikoden III will
at least in my eyes far and away the best RPG in the series and one of the best RPGs ever made. It change the mechanics of
gameplay a bit mostly in the exploration department getting rid of the over world map, which in Suikoden III’s case
worked well. Some of the old Suikoden fans complained about this so Suikoden IV reverted back to the old ways in with mixed
There are various
reasons as to why Suikoden IV is the least favorite game in the five game series, the first being its incredibly LOW production
values. I will never forget the amazing animated intro of Suikoden III, complete with a wonderful song. Suikoden IV has no
intro to speak off, which leaves us with a wimpy beginning on board a ship at high seas.
Suikoden III had
substantially less technically proficient graphics when compared to say Final Fantasy X, but the artwork was pretty good and
it carried the day. Now Konami is known as a highly resourceful company, with games like Metal Gear Solid 3 and Silent Hill
one would expect their flagship RPG series to look amazing and unfortunately since the early days of the PS1 the Suikoden
series has ugly graphics bordering on the line of simplistic.
Suikoden IV will
not break that tradition, the character models looked more polished than those in Suikoden III but their design is mostly
mediocre, and the environments themselves are pretty flat if uninspiring. The game has a gray look to it even though there
are areas that are lusher such as forests and beaches. The game won’t win any beauty contest but then again this isn’t
what has carried the series this far…it’s the plot.
A WAR TALE WITH
A FEW SURPRISES
Suikoden 3 had
one of the best stories ever told, not only that but you could see it unfold from three different points of view. One would
think that Konami would have built upon that premise on this fourth installment, but they didn’t this game reverts back
to the old way of their story telling which wasn’t really that great.
while there are some twists here and there, your silent protagonist isn’t compelling at all, and its surrounding cast
is mediocre at best, Snowe is the only interesting character and only because of a situation that occurs early in the game. The Villains aren’t developed at all and there are no clear cut reasons for
doing what they are doing. There is still some intrigue in the game, as the plot isn’t that bad as I have played worst
much worst stories before.
However the story
definitely takes 10 steps back from the great strides made by the previous title, which is consequently the only game in this
series that I have scored in the 9’s. Suikoden IV has a mediocre plot line
that is made more mundane by its gameplay.
PIRATE LIFE A
LIFE OF BOREDOM
realize how boring sea faring is until I played this game. Sea traveling in Suikoden IV is a long, tedious, and bland affair.
Long, because it can take up to one hour (who knows maybe more) to sail from one place from another, Tedious be, because there
is a random battle every five…yeah you read well EVERY FIVE seconds while you are on the ship, and bland because there
is nothing interesting to see in this sea world.
Yeah there are
islands here and there to discover, some have interesting items of course, but it takes so freaking long to get to them that
it makes no sense in actually trying to find them. I know of people who complained of long sea fairing in LoZ: The Wind Waker,
but believe me Zelda made this mechanic work wonderfully with a variety of locales and things to see at sea, more importantly
the voyages in Zelda were 100 percent faster than they are here.
Of course finding
Viki helps, as you can teleport to places you have been, but you still have to travel to new places the old fashioned way.
Suikoden IV is perhaps the first game ever that I think would have benefited from a total elimination of the world map. Sea
Faring is complaint number one with this title.
number 2…Vague details and descriptions on what to do next, without a guide in hand is nearly impossible to recruit
the 108 characters, I know some extreme gamer out here has done it but it would take to do so an ungodly amount of time in
a game that when it is all said a done is not worth playing more than the 31 hours I spent to see the credits on it.
Even story related
things that I had to do in order to move the plot forward were sometimes accomplished by trial and error than by me knowing
what to do next, and when that happens there is serious problem that must be addressed.
The actual combat
is for the most part solid, you can have four characters at once on a battle field and you can attack with combo attacks,
single attacks and rune (magic) attacks. There is a at least in some boss battles some strategy involved here and there, but
mostly success in battles depend solely on how high your level is and if you have the best equipment and runes equipped. In
other words Suikoden IV plays it safe as most turn based RPGs on the market have done since the conception of the genre in
the mid to late 1980’s.
to the series on this installment the ship battles which play more or less like the other battles in the previous games were
you were in charge of entire armies now you are in charge of a small fleet of ships. Some of the latter battles do test this
new mechanic with good success as it takes a bit of strategy in order to get through them.
The does feature
a first person camera in which you can walk around in first person view which is good, but since the environments are so bland
(where the heck is the sun? and for that same reason the moon?) there is no point in going into that view.
Nothing in Suikoden
IV soundtrack is memorable at all in fact I barely noticed the music there, about the only good melody in the entire game
is perhaps the once that plays at the end when the credits roll.
The voice acting
is merely decent, and it is a welcomed addition to the previously mute series, but other than that there isn’t much
to write about this department in the game.
Perhaps the worst
RPG in a solid series, Suikoden III was an extraordinary game, which had set my expectations very high for this one only to
be let down by its mediocrity. Suikoden IV is not a bad a game, it’s just that Suikoden III took the series from solid
to higher plateau of greatness and Suikoden IV brings the series back down to earth to its solid roots.
Gameplay: 6.0- There are 108 characters to collect as always…but it is a drag to do so
because the sea faring in this title is the worst mechanic of travel ever used in an RPG period. The combat system is solid
and the few times I encountered ship battles I had a bit of fun. TOO MUCH random battling hurts the score a bit.
Graphics: 7.0-Solid looking characters that animate terribly (main character runs like a girl),
bland environments, either my memory fails me or I remember Suikoden III looking better .
Music: 6.5- Not one! Not even one memorable tune...
Story: 7.5 –Konami knows how to tell a war story and how to get you interested. Konami
however forgot how to develop characters and the whole mute main character thing has to stop, Suikoden III took 20 steps forwards
with its tale, Suikoden IV takes 21 back!
Addictiveness: 5.0-It has a new game plus mode that allows you to keep some of your items for a
second playthrough though the game doesn’t merit such replay value.
Overall: 6.5- Mundane describes Suikoden IV best, it is not a bad game but it fails to do
anything in any category above average, a disappointment after the great Suikoden III.